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Jaybird

Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com

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7 Responses

  1. Avatar Burt Likko says:

    Is that the right retro-commercial? It showed a couple of early eighties dudes practicing and then they used the product, and then they played in a real game, scoring a touchdown wearing uniforms and helmets that looked kinda like Penn State’s. Didn’t see “2014” anywhere.

    Was Penn State supposed to win the Super Bowl in 2014? If so, way off.Report

  2. Avatar Hoosegow Flask says:

    Broken Age. It was the first Kickstarter project that I backed, oh so long ago. Despite having put a significant amount of money into various projects, I haven’t really kept tabs on how they’re progressing or if and when they actually deliver. I skipped over the email announcing that Broken Age was available and only became aware when I saw it on Steam.

    As far as the game goes, I’m enjoying it quite a bit. It’s been a while since I’ve played adventure games and I’m a bit of a Tim Schafer fanboy.Report

    • Avatar Reformed Republican in reply to Hoosegow Flask says:

      Broken Age is definitely on my radar as a game to play when I clear out my backlog a bit.

      I have finished Papo and Yo. It was a fun game. Aside from the serious story elements (the creator used the game to explore his relationship with his alcoholic father), it had some interesting gameplay elements to it. It has a nice, dream-like, fantastic feel to it. You interact with chalk-lines to transform the surroundings, such as pulling staircases out of walls, or picking up miniature buildings to move their full-sized equivalents. I would actually like to see a game that focuses on those aspects a bit more with more difficulty to the puzzle aspect. Still, I would highly recommend that game.

      After that, I started To the Moon, where you play a team of scientists who give people new memories. Your job is to give a dying man the memory of travelling to the moon, and you have to travel back through his memories to do this. As you do so, you work back through the story of his life.

      This title is very light on the game play, and focused more on the story. You basically follow the bread crumbs to activate the next story scene. It was made in RPG Maker, so it looks like a 16-bit Final Fantasy. I have not finished the game, but I like it so far. I think it feels a little more like a game than Dear Esther, because there is a little more interactivity, but it is still more story than game.Report