Saturday!
So I saw that Our Darker Purpose looked a lot like Binding of Isaac and I thought “Hey, I liked Binding of Isaac!” and I got it and then I remembered that I wasn’t any good at Binding of Isaac.
If, however, you were any good at Binding of Isaac and are thinking to yourself that you might want to play a similar game, you should give a look at Our Darker Purpose. There are a handful of differences… you move more slowly and there are fewer bulletty things but they do more damage. Healing is also somewhat more plentiful at the beginning of the game but more sparse once you get rolling. Oh, and you might trip into the Big Boss Room early and have to fight the Big Boss without finding an upgrade. The aesthetic is interesting, though and I’m interested in playing to see what happens.
Except, of course, I’m not very good.
So… what are you playing?
Is that the right retro-commercial? It showed a couple of early eighties dudes practicing and then they used the product, and then they played in a real game, scoring a touchdown wearing uniforms and helmets that looked kinda like Penn State’s. Didn’t see “2014” anywhere.
Was Penn State supposed to win the Super Bowl in 2014? If so, way off.Report
Gee, I wish guys still wore cut off t-shirts like that. It was such a classy look.Report
Aren’t those Seahawk colors vs Bronco colors?Report
I would have said Jets.Report
Perhaps they were predicting Tebow overcoming the Broncos.Report
Broken Age. It was the first Kickstarter project that I backed, oh so long ago. Despite having put a significant amount of money into various projects, I haven’t really kept tabs on how they’re progressing or if and when they actually deliver. I skipped over the email announcing that Broken Age was available and only became aware when I saw it on Steam.
As far as the game goes, I’m enjoying it quite a bit. It’s been a while since I’ve played adventure games and I’m a bit of a Tim Schafer fanboy.Report
Broken Age is definitely on my radar as a game to play when I clear out my backlog a bit.
I have finished Papo and Yo. It was a fun game. Aside from the serious story elements (the creator used the game to explore his relationship with his alcoholic father), it had some interesting gameplay elements to it. It has a nice, dream-like, fantastic feel to it. You interact with chalk-lines to transform the surroundings, such as pulling staircases out of walls, or picking up miniature buildings to move their full-sized equivalents. I would actually like to see a game that focuses on those aspects a bit more with more difficulty to the puzzle aspect. Still, I would highly recommend that game.
After that, I started To the Moon, where you play a team of scientists who give people new memories. Your job is to give a dying man the memory of travelling to the moon, and you have to travel back through his memories to do this. As you do so, you work back through the story of his life.
This title is very light on the game play, and focused more on the story. You basically follow the bread crumbs to activate the next story scene. It was made in RPG Maker, so it looks like a 16-bit Final Fantasy. I have not finished the game, but I like it so far. I think it feels a little more like a game than Dear Esther, because there is a little more interactivity, but it is still more story than game.Report